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Receiver 2

Role: Lead Environment Artist (models, textures, and lighting)
Product: Receiver 2
Year: 2019
Software: Unity, Blender, Photoshop, and Substance
Description: VR ready environment for Unity game utilizing assets created by team, marketplace, and myself. Original grey box block-outs were provided by gameplay designers and updated by the art team with real world scale. All scenes have mixed lighting, baked reflections, and light probes to accurately illuminate dynamic objects such as characters. Several lights utilize custom light cookies to project crisp details.